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The witcher 3 controls.Controls for PC, PS4 & Xbox One

 

The witcher 3 controls.The Witcher 3 Controls & Keyboard Commands

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

5 COMMENTS.The Witcher 3 controls – The Official Witcher Wiki

 

Default keyboard assignment. Forward. Back. Left. Right. Run/Sprint/Canter/Gallop/Swim fast/Accelerate boat. Interact, Dismount. Surface/Climb/Jump/ [Hold] Roll. Lock on target. Aug 28,  · This page contains information on the basic controls and settings in the game The Witcher 3. Read on to see the functions of each button when swimming, on the ground and during combat, as well as when sailing or horse riding. May 16,  · Movement Left – Analog Stick. Call Horse – L3. Look Around – Right Analog Stick. Lock-On Target/Change Objective – R3. Draw/Sheath Steel Sword – D-Pad Left. Draw/Sheath Silver Sword – D-Pad Right. Consumable 1 – D-Pad Up. Consumable 2 – D-Pad Down. Quick Access Menu – L1. Use Quick Access Item – R1. Estimated Reading Time: 1 min.

 

The witcher 3 controls.Basic Controls and Techniques | The Witcher 3|Game8

Default keyboard assignment. Forward. Back. Left. Right. Run/Sprint/Canter/Gallop/Swim fast/Accelerate boat. Interact, Dismount. Surface/Climb/Jump/ [Hold] Roll. Lock on target. 36 rows · May 18,  · In an interactive medium such as video games, being in complete control of . Jun 22,  · Swimming and Diving Controls; Movement: Left Analog Stick: Look Around: Right Analog Stick: Lock-On Target/Change Objective: R3: Use Witcher Senses: L2: Use Quick Access Item: R1: Quick Access Menu: L1: Consumable 1: D-Pad Up: Consumable 2: D-Pad Down: Dive/Submerge: Square Button: Swim Quickly/Interaction: X Button (Hold to swim quickly) Surface: Circle Button: .
 
 
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Mouse preferred, featuring an easily controlled, smart isometric camera. Recommended for casual gamers and those wanting a more strategic overview of battles. Control mode can be changed at any time during the game. Keyboard and mouse controlled, featuring a dynamic OTS camera. Recommended for experienced gamers and those who want to get closer to the action. All cursors indicate a change of available action. They always refer to a left-click.

For example, if you are wandering through the swamp and are suddenly, and surprisingly, set upon by drowners, your cursor changes to a sword to indicate combat. You were using a left-click to move around, now you can continue to use a left-click, but now you are targeting enemies in combat with that same action.

Easy peasy. In the game, the player will usually use a combination of both the mouse and keyboard commands. Using one or the other exclusively is nearly impossible. To select a combat style, left-click on desired icon to select the style, then again on your intended target.

It is advisable to use the space bar to pause when switching combat styles. The final choice is of course your own. To use magic signs, first left-click on icon to select the desired sign, then right-click on desired target.

Note that any of these commands can be bound to different keys, depending on your personal preference. Below are the default key assignments. To use an item, you must first pick it up. Sometimes it is not obvious what can or can not be picked up, so holding down the Alt -key reveals all items in view which can be manipulated. While this does not always mean they can be “picked up”, it does help locate things,. Some objects are actually usable. To locate all usable objects in view, simply hold down the Alt -key.

This will cause object labels to appear on screen. Left-click on “usable” items to make use of them. Tip : Press Alt to highlight all usable items in view. Items and doors can not be used during combat. Herbalism is fairly fundamental to gameplay. Even on the easiest level of gameplay, where no alchemy is required for combat, there is still a need to gather some herbs , if for no other reason than to have Cat potions.

This skill is acquired early in the game, either through the allocation of talents or when Geralt must find White myrtle for Abigail. She gives him that knowledge if he does not already have it.

If you do not have an entry in the Ingredients section of the Journal for a given herb or plant, then the caption above it will read “unknown herb” instead of the plant’s true name. Skinning monsters , like herbalism, is fairly fundamental to gameplay. Even on the easiest level of gameplay, where no alchemy is required for combat, there is still a need to gather ingredients, if for no other reason than to have Cat potions. Monster carcasses are a rich source of ingredients, and so very plentiful, it would seem a shame to waste them.

To extract alchemical components:. For more in-depth information on battle, see The Witcher combat or Combat Styles. Default game behaviour is to alert you to what is going on, particularly in battle, but sometimes this can become too much for some more experienced players.

These “floating messages”, like ‘Too Fast! This wiki. This wiki All wikis. Sign In Don’t have an account? Start a Wiki. Control Mode.

This is the default cursor presented. Just left-click somewhere to go there. This is the cursor presented to indicate the direction of movement if you click and hold the left mouse button. The length of the cursor indicates the speed of movement. A longer cursor indicates running, a shorter cursor, walking. This is the cursor presented when an item can be used or employed, usually perhaps exclusively a weapon.

This is the cursor presented when an item can be picked up and added to inventory, or used. It is used for opening containers , lighting campfires, picking herbs, ringing bells. This is the cursor presented when an item can be picked up like dice in dice poker. This cursor is presented when a hostile creature is clicked on. It initiates combat, and thereafter, continues combat, until either Geralt, or the enemy or enemies is dead.

This cursor is presented if you are in easy, or intermediate mode when you should click again during combat to chain attacks. In advanced mode, you only see a blue streak where your sword has just travelled and hear a faint “whoosing” sound to alert you to the timing of your attacks.

This cursor is presented when an NPC is ready to fistfight, it functions like the attack cursor. Categories :. Cancel Save. Universal Conquest Wiki. Steel sword. Silver sword. Small axe.