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Tech armor mass effect.Codex/Weapons, Armor and Equipment


Tech armor mass effect.Mass Effect: Legendary Edition – How To Pick The Best Class For You


Explore Properties.Mass Effect Best Armor | Best armors in the Legendary Edition » TechnoCodex


May 21,  · The difficulty of trying to recommend the best armor for each game in Mass Effect is that the trilogy doesn’t really contain any dud armor. It’s all good, but how useful you personally find each piece will depend on your character class and your preference of playstyle. Feb 17,  · is a power that is used by Sentinels and other crewmates. This power generates an energized armor suit that boosts the players damage resistance. Tech armor is detonated when the player activates. May 14,  · Silaris Armor Tech. Throughout Mass Effect 3 you’ll have three conversations with Miranda on the Citadel, provided she survived Mass Effect 2. While the first conversation is inconsequential.


Tech armor mass effect.Tech Armor | Mass Effect Wiki | Fandom

May 21,  · The difficulty of trying to recommend the best armor for each game in Mass Effect is that the trilogy doesn’t really contain any dud armor. It’s all good, but how useful you personally find each piece will depend on your character class and your preference of playstyle. Feb 17,  · is a power that is used by Sentinels and other crewmates. This power generates an energized armor suit that boosts the players damage resistance. Tech armor is detonated when the player activates. May 19,  · Infiltrator – (combat/tech) – can specialize in pistols and sniper rifles, use medium armor All of the classes in Mass Effect are at least semi-capable fighters, so you don’t need to worry too.
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Tech | Mass Effect Wiki | Fandom

Advances in technology have made individual soldiers more dangerous and survivable than ever before. The Reaper weapon nicknamed Blackstar is so advanced that Alliance scientists can only offer speculation about how it works.

The gun appears to exploit an element zero core and mass effect fields to fire gravitational singularities –micro black holes–that revert to their natural lethality when they impact a solid object.

Researchers theorize that the blast tears apart the strong nuclear forces that hold the target’s atoms together, resulting in a localized fusion reaction in light atoms and a localized fission reaction in heavy atoms. If that hypothesis is correct, the weapon alters nuclei, thus changing the chemical composition of the target. This destroys organic tissue, corrodes surviving armor, and leaves a visible trail of light-emitting particles.

Although some might argue that the Blackstar’s single-launch capability makes it a liability, its capacity for utter destruction is essential when the user requires large-scale, instantaneous damage.

Combat hard-suits use a dual-layer system to protect the wearer. The inner layer consists of fabric armor with kinetic padding. Areas that don’t need to be flexible, such as the chest or shins, are reinforced with sheets of lightweight ablative ceramic. The outer layer consists of automatically-generated kinetic barriers.

Objects traveling above a certain speed will trigger the barrier’s reflex system and be deflected, provided there is enough energy left in the shield’s power cell.

Armored hard-suits are sealable to protect the wearer from extremes of temperature and atmosphere. Standard equipment includes an onboard mini-frame and a communications, navigation, and sensing suite. The mini-frame is designed to accept and display data from a weapon’s smart targeting system to make it easier to locate and eliminate enemies.

The Collectors ‘ particle beam weapon is strangely crafted, possessing few moving pieces, lacking any obvious means for disassembly, and containing organics parts. The amount of energy required to create a destructive beam is several orders of magnitude more than the energy required to launch a physical projectile at high velocity via a mass effect field.

Lacking any clear ammunition or fuel source, the device likely uses heat sinks or compensators to maintain firing during sustained combat.

Current Cerberus efforts to understand the technology and replicate it have failed. Like the geth plasma shotgun, the Spitfire is not a true energy weapon. Instead, the minigun magnetically flings clusters of superconducting toroids. These donut-shaped projectiles are designed to shatter upon impact, arcing electricity between the fragments and flash-converting them to plasma.

The gun’s punishing, automatic blasts impact with the heat of a cutting torch. The weapon’s stopping power has garnered the attention of both Alliance and quarian intelligence, who theorize that the Spitfire may have been designed to destroy other geth.

Enough Spitfires have been found in the field to suggest that the weapon is out of the prototyping stage, and that a schism among synthetics may have forced them into production. Kinetic barriers, colloquially called “shields”, provide protection against most mass accelerator weapons. Whether on a starship or a soldier’s suit of armor, the basic principle remains the same.

Kinetic barriers are repulsive mass effect fields projected from tiny emitters. These shields safely deflect small objects traveling at rapid velocities. This affords protection from bullets and other dangerous projectiles, but still allows the user to sit down without knocking away their chair.

The shielding afforded by kinetic barriers does not protect against extremes of temperature, toxins, or radiation. A mass accelerator propels a solid metal slug using precisely-controlled electromagnetic attraction and repulsion. The slug is designed to squash or shatter on impact, increasing the energy it transfers to the target. If this were not the case, it would simply punch a hole right through, doing minimal damage.

Accelerator design was revolutionized by element zero. A slug lightened by a mass effect field can be accelerated to greater speeds, permitting projectile velocities that were previously unattainable. If accelerated to a high enough velocity, a simple paint chip can impact with the same destructive force as a nuclear weapon.

However, mass accelerators produce recoil equal to their impact energy. This is mitigated somewhat by the mass effect fields that rounds are suspended within, but weapon recoil is still the prime limiting factor on slug velocity. Before the introduction of the M Hydra , missile launchers either focused on bringing down a single armored target or simultaneously neutralizing multiple unarmored opponents.

With the Hydra, a soldier no longer needs to choose between the two. The Hydra releases a barrage of miniature missiles, each guided by an independent homing system that seeks out exposed enemies. On impact, three shaped charges per missile explode in sequence. The first overloads the target’s kinetic barriers before the second destroys its armor, clearing a path for the third warhead to detonate inside the target. Still in its experimental stages, the M Avalanche generates a Bose-Einstein condensate within a mass effect bubble which dissipates on impact, violently spraying the condensate outward and coating the target in a near-absolute-zero superfluid.

The Avalanche is unreliable, at times merely coating its target with ice, defacing exposed skin and freezing armor joints. Such low temperatures cause great damage to electronics like kinetic barrier emitters, which sometimes leads to total systems failure. At the other extreme, the Avalanche freezes flesh and bone, causing massive trauma as blood vessels constrict and frozen blood expands. Occasionally such iced tissue shatters. The M Cain is a portable particle accelerator surrounding an array of dust-form element zero chambers.

This weapon prototype subjects its eezo to extreme positive and negative currents to project mass effect fields. By increasing and decreasing mass, the fields shear the target’s mass the way disruptor torpedoes do. The shearing fields collide ambient materials at such high speeds, they create mushroom clouds, an effect otherwise impossible on the small scale. The weapon induces neither fission nor fusion in non-nuclear targets, and its own nuclear reactions are shielded by lead alloys.

The M Cain uses graphite rods as neutron moderators, which require frequent replacement to sustain power. Fortunately, most heavy weapon ammunition can be re-fabricated via omni-tool into graphite rods. By subjecting its eezo chambers to extreme positive and negative currents fueled by antimatter reactions, the weapon projects mass effect fields that shear away at the target. The fields warp ambient materials with such explosive force that the impact produces a mushroom cloud.

This has led Alliance marines to call the Cain a “nuke gun,” though its detonations do not in fact produce fallout.

The M uses graphite rods as neutron moderators, but they require frequent replacement to sustain power. Fortunately, the omni-tool can refabricate most heavy weapon ammunition into graphite rods. The amount of charge-up time is understandable as the weapon is a juggernaut capable of unstoppable destructive power. Medi-gel is a common medicinal salve used by paramedics, EMTs, and military personnel.

It combines several useful applications: a local anesthetic, disinfectant and clotting agent all in one. Once applied, the gel is designed to grip tight to flesh until subjected to a frequency of ultrasound.

It is sealable against liquids – most notably blood – as well as contaminants and gasses. The gel is a genetically-engineered bioplasm created by the Sirta Foundation , a medical technology megacorp based on Earth. Technically, medi-gel violates Council laws against genetic engineering, but so far, it has proved far too useful to ban. Based on existing technology, the ML is a rapid-fire missile launcher using seeking projectiles.

Each projectile features a friend-or-foe recognition system, ensuring it will find a hostile target even if the user’s aim is not completely accurate. The weapon excels at taking out snipers and other entrenched enemies in dense urban environments. This makes it popular with mercenary groups, particularly the Blue Suns.

Missile launchers have been appearing with increasing frequency in the Terminus Systems, but their point of manufacture is unknown. Although melee-combat applications for the omni-tool are almost as old as the device itself, the feature was largely unused prior to the Reaper invasion.

The need to take on multiple husks in close quarters forced the Alliance to develop ways to enhance the tool’s offensive capability. The most common melee design is the “omni-blade,” a disposable silicon-carbide weapon flash-forged by the tool’s mini-fabricator.

The transparent, nearly diamond-hard blade is created and suspended in a mass effect field safely away from the user’s skin. Warning lights illuminate the field so the searing-hot blade only burns what it is intended to: the opponent. More technically adept soldiers frequently modify their omni-tools to maximize stopping power through electrical, kinetic, or thermal energy.

Some troops integrate the weapon with their kinetic barriers, transforming the omni-tool into a wrist-mounted bludgeon; others fabricate flammable gases, held in place by a mass effect field and ignited upon impact. All prove deadly surprises for opponents who expect a disarmed Alliance warrior. All modern infantry weapons from pistols to assault rifles use micro-scaled mass accelerator technology.

Projectiles consist of tiny metal slugs suspended within a mass-reducing field , accelerated by magnetic force to speeds that inflict kinetic damage. The ammo magazine is a simple block of metal. The gun’s internal computer calculates the mass needed to reach the target based on distance, gravity, and atmospheric pressure, then shears off an appropriately sized slug from the block. A single block can supply thousands of rounds, making ammo a non-issue during any engagement. Top-line weapons also feature smart targeting that allows them to correct for weather and environment.

Firing on a target in a howling gale feels the same as it does on a calm day on a practice range. Smart targeting does not mean a bullet will automatically find the mark every time the trigger is pulled; it only makes it easier for the marksman to aim.

It was created for field operatives who required an anti-geth weapon but found omni-tools too complex to master or too hard to fire in the throes of an adrenaline rush.

To make it as simple as possible to shoot, the arc projector has a single trigger that takes the weapon through three operations.

Depressing the first stage of the trigger causes the weapon to irradiate a target with a neutron-driven gamma-ray laser, which projects a beam invisible to the naked eye. This beam ionizes a thin corridor of air and any medium it passes through, including most solid targets. When the second stage of the trigger is pulled, the projector generates a massive electrical impulse. This arcs down the ionized corridor, causing trauma to living targets through tissue burns and mechanical force convulsions.

Synthetic targets’ circuits typically melt and fuse. By 22nd-century standards, the weapon’s power needs are not large — it kills less through absolute amperage and more through sustaining the current for more microseconds than, say, an actual bolt of lightning. It is during the third stage of the trigger pull that the projector’s autotargeting system works to its full capacity.

While it is still being projected during the electrical attack, the laser is reflected by movable optical fibers in the weapon’s business end to “paint” additional targets designated by the gun’s targeting computer.