Ray game part 1.Ray Part 1
Games like Ray: Part 1.Play Ray: Part 1 – Free Online Games – Action games
Ray: Part 1. Rating: ( votes) Play Fullscreen. Meet Ray from Southpark in his first extraordinary adventure and help him to make the right decissions. Trouble preprogrammed! Much fun with Ray: Part 1! Controls: Mouse%. Ray Part 1 Ray is a pretty intense guy. He’s a grumpy hitman with a fierce temper. Wanna hang out with him for a while in this action game inspired by the Choose Your Own Adventure books?/5(). Ray Part 1 is the first game in the Ray series of games. Get involved in the criminal underworld in this violent point-and click interactive movie with great visuals that are inspired by South Park/10(K).
Ray game part 1.Ray Part 1 – Play Ray Part 1 online at
Ray: Part 1
Ray – Part 1
Ray Part 1 Game – Play online at
Ray Casting Game Tutorial – Part 1 – Building The Engine
Ray Casting Game Tutorial – Part 1 – Building The Engine – HotSource
Ray Casting is a graphics technique to determine what objects, if any, intersect with rays cast out from the camera. These rays, when intersecting with something like a wall, can be used to draw surroundings. Ray casting is of course not real 3D and can be rendered in 2D space quite easily. Following on from a previous post where I discussed browser based games of , I mentioned a ray caster simulation where you can explore some creepy ruins:.
The simulation is delightfully simple and well explained, and definitely lends itself to be a starting point for those wishing to build their own ray caster. I decided to take it and heavily restructure it to better suit my style, but a lot of it ended up being a bit of a refactor as I tried to get my head around the math used.
All that being said, go take a look at the first attempt. It works great by firing up the HTML file in your browser of choice — it requires a couple of local images as well. The engine also makes use of some basic components which are necessary for the platform to run. Another item which is brief and to the point is our initial map, which I hardcoded as a grid for easy viewing:.
The layout of the matrix makes it easy to visualise how the map is laid out — each value results in a square block of wall or space in the ray caster.
The actual game loop takes place when the play method is called with a new game. The newGame method simply returns a new game object that contains the components I mentioned above. When fetching the walls and processing collisions the actual position is rounded down to the nearest quadrant.
Changing this value creates very clear differences in behaviour:. Increasing this value will improve the look somewhat, but will usually result in decreased performance:. The camera range determines how far the player can see how far a ray can be cast. The game controls are quite basic and simply trap key presses of the arrow keys when the canvas is active. Normally the arrow keys would scroll, but by calling event.
The ground could use a texture, and we should attempt to find a way to use different wall textures for different areas. Before delving in to the next section of the tutorial, why not have a go with modifying the example above? You can checkout the repository or simply try the codepen.
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