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Hearts of iron 4 italy.Achievements

 

Hearts of iron 4 italy.Italian national focus tree

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

Navigation menu.Italian national focus tree – Hearts of Iron 4 Wiki

 

This series is intended to help new players get to grips with and understand Hearts of Iron IV. The idea is that through watching someone more experienced go. Mar 13,  · From Hearts of Iron 4 Wiki. Jump to navigation Jump to search. This is a community maintained wiki. If you spot a mistake then you are welcome to fix it. This is a list of all Italy’s events (from /Hearts of Iron IV/events/). Contents. 1 id 1 – Albania Yields; Zog Rejects the Ultimatum; Italian Ultimatum;. May 19,  · Hearts of Iron IV has different achievements, all using the Steam achievements mechanics. Achievements have no in-game effects; the achievement just pops up in-game, and is then added to the player’s Steam or Xbox profile depending on the version of the game. It is possible to see the achievements sorted by the percentage of users that.

 

Hearts of iron 4 italy.Good Italian Strategy? :: Hearts of Iron IV General Discussions

This series is intended to help new players get to grips with and understand Hearts of Iron IV. The idea is that through watching someone more experienced go. Jun 08,  · Hearts of Iron IV keeps both interesting and engaging, throwing plenty of important decisions at its players regardless of nation or faction, but digging into the guts of it takes time- . May 19,  · Hearts of Iron IV has different achievements, all using the Steam achievements mechanics. Achievements have no in-game effects; the achievement just pops up in-game, and is then added to the player’s Steam or Xbox profile depending on the version of the game. It is possible to see the achievements sorted by the percentage of users that.
 
 
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Italian events

Italy – Hearts of Iron 4 Wiki

Italy is a major nation primarily located in the Italian peninsula and the islands of Sicily and Sardinia to the west. Its terrain is mainly made of hills, with the peninsula having some coastal plains on the east and west sides of its rugged central spine – important defensive terrain if fighting up or down the peninsula. Its location in the center of the Mediterranean causes Italy to be a dominant force in the region.

In game the country has a modest to respectable military, with the navy being its strongest asset. Both branches have immediate adversaries to face, as the French to the west are a constant threat, while the British also vie for control of the Mediterranean Sea, and both powers maintain rival colonies abroad.

Italy is located in Southern Europe and consists of the Italian peninsula and the islands of Sicily and Sardinia to the west. Its terrain is mainly made of hills, with the peninsula having some coastal plains on the east and west sides of its rugged central spine. It is dominated by the Alps to the north, the Apennine mountains through most of the mainland, and flatlands in the south and Sicilian Island. Italy’s location in the center of the Mediterranean causes Italy to be a dominant force in the region.

Italy was a member of the victorious Entente when World War 1 ended in In exchange for promises of significant territorial expansion, Italy had sided with the French and British. With the war’s end, Italy had anticipated its promised reward would be commensurate with Italian losses in the Alps. But at the Paris Peace Conference the three pre-eminent powers the US, the UK and France largely broke with their promises to lesser allies: Italy gained only the provinces of South Tyrol and Trieste, while the British and French divided the colonial world between them and Dalmatia was handed over to the newly-founded Yugoslavia.

Regions Italy had long considered as Italian, such as Corsica, Savoy, Nice and Tunisia, remained under French control, while what German colonies there were went mostly to the British. This seeming betrayal outraged Italy as a whole and is today seen as one of the contributing factors to the rise of Fascism in Italy.

Later, in , Italy joined Germany and Hungary in the invasion of Yugoslavia and managed to conquer and annex most of coastal Dalmatia along with some other inland regions from Yugoslavia. Aside from these successes, however, Italy’s war effort went beyond poorly, With Italy being unable to make significant gains in France before the french surrender and then suffering a humiliating defeat in Greece later in Later, Italy invaded British-controlled Egypt with The Allies then launched a naval invasion of Italy in the summer of and Mussolini’s government collapsed.

Badoglio and the king escaped to Brindisi in southern Italy without giving any order to the army. The royal government remained in control of the south, declared war on Germany, and declared itself as the government of all of Italy shortly before the end of the war in the spring of , sparking a brief but destructive civil war.

Significant partisan actions took place in northern Italy. Italy would eventually recover from the war and, along with France , Germany divided into West Germany and East Germany and the low countries, would become one of the founding members of the European Union.

Italy did however lose the region of Istria and the Dalmatian city of Zadar to Yugoslavia in addition to all of its African colonies. Italy , as one of the seven major powers, gets a unique national focus tree. Without Man the Guns :. Without La Resistance :. By selecting this Design Company it will permanently affect capabilities on all equipment researched while they are hired.

Like all majors, Italy has unique names for certain technologies and equipment. Note that techs without unique names are not listed. With the Man the Guns expansion enabled, Italy starts with an additional national spirit:. Italy starts off at war with Ethiopia , which is something they will be focusing on for the first months of the game. The Italian technological and numerical superiority more or less guarantees that they will win the war, barring player intervention.

The new transportation mechanics makes it less of a hassle to strengthen this theater and less of a hassle to move back troops afterward. At the start date, Italy has no alliances, but is guaranteeing Albania and can choose to either join Germany and the Axis, form a faction of its own with Nationalist Spain , or ally France if they become fascist.

Numbers in red indicate the number of civilian factories required to produce consumer goods, based on economy laws and the total number of military and civilian factories, rounded up. Italy’s industry is quite modest compared to other major powers, at just 50 factories, which is a bit below that of the other European major powers. The country’s limited production and construction power will seriously undermine its war effort if not dealt with swiftly.

Numbers in red indicate how many resources are reserved for export due to trade laws. The land borders of Italy’s core territory France, Switzerland, Austria – later German Reich – and Yugoslavia are all mountains or hills except for the city of Nice , and naval invasions will be necessary to control the Mediterranean, so a mix of mountaineers and marines is recommended for special forces expansion.

In terms of technology, Italy’s support weapons, armor and artillery are rather outdated, the only special forces available are mountain infantry, and the only support companies available are engineers.

Extensive modernization and research will be needed. The Regia Marina is sizeable, with access to significant amounts of modern naval technology – Italy possesses all of the hulls, batteries and armor setups. The one exception is the complete lack of carriers, but given the time necessary to spin up such a project, it may well not seem worth investing in.

Most of the existing ships are older models, but there are four battleships anticipating completion dates, a nearly-completed Montecuccoli Class cruiser and two almost half-complete Duca degli Abruzzi Class cruisers, two half-complete Maestrale Class destroyers, and a half-complete Calvi Class submarine in production.

Completing these any time soon will require a bigger investment in Italian dockyard capacity. The Regia Marina is rather sizable, it is however not very modern. The only naval tech that Italy possesses is the Caio Duilio battleship, though it does possess upgraded versions of the heavy cruiser, light cruiser, destroyer, and submarine.

Italy also has several ships under construction. A Montecuccoli class light cruiser that is almost finished along with two Maestrale Class destroyers and a Sirena Class submarine. Upgrading the interwar fighters and bombers to at least level is a priority for the air force, as is simply expanding the country’s contingent of fighters to a size that can achieve air superiority over the home land and sea regions to fend off strategic bombing and port strike missions. The Allies AI can easily send over bombers and fighters respectively to Italy.

If carriers are to be built, naval variants of fighters, naval bombers, and perhaps close air support will also be needed as a priority, otherwise the carriers are useless. Italy’s high command picks are an underwhelming lot, only the air force attracts any candidates above “Specialist” level with one exception for a Naval Expert in Military High Command.

Army command tends towards the defensive, Navy command trends in the direction of capital ships, only the Air Force command picks exhibit a degree of intense specialization. Italy is an interesting country to play despite being the weakest of every starting Majors.

It is unique in that it is the only nation that starts off at war with another nation in , that being Ethiopia. Taking Ethiopia isn’t a problem, but the war provides an easy early-game source of military experience for reformatting the Italian army divisions. Timing the end of the war is also important. End it too early and you likely will not be able to earn much experience for your generals and field marshals. While the Ethiopian war and Spanish civil war is ongoing, build up your military and industry, you will need them later.

Key Traits You Want to get with Two Leaders are get them to level 6 and make both of them into Field marshal and when you Grind Ethiopia make sure to get the traits Mountaineer, desert fox, Infantry Leader and Trickster. This is Huge For pushing anywhere and It makes it a lot Easier to cross the alps.

After Ethiopia, Italy can decide not only the fate of the Allies, but also the Axis. In order for Italy to disrupt Germany If Italy is going the ” Italy first ” route , all Italy has to do in the beginning is to invade Austria before Anschluss and then attack Yugoslavia causing Czechoslovakia to join as well and then take Czechoslovakia after war with Yugoslavia.

This can be difficult to pull off if Czechoslovakia fortifies, but successfully pulling it off will allow you to steal a lot of the low-hanging fruit that is normally meant for Germany, weakening them. Ironically, despite declaring war and making puppets from Austria, Czechoslovakia and Yugoslavia, this will still generate less world tension than what Germany can produce historically from taking aggressive action against said nations.

From here, Italy can choose to expand its alliance by creating further puppets from Hungary , Romania and Turkey. A war with both the French and British at this stage is likely going to be too much for Italy to handle, even with skilled play, so be careful.

That being said, sometimes Italy can take refuge in audacity. France has a respectable military but Italy can relatively easily build up its own military to match them through superior units, though this might require stretching Italy’s manpower pool somewhat.

Be mindful, however, of the fact that France’s military industry is horribly sloppy, at just 6 Military factories although, France’s national focus tree can expand this quite a bit.

If Italy builds up its military and industry the faster the better , attacks France and manages to encircle and destroy enough units to cripple the French military, Italy could conceivably defeat France before , allowing them to more than double their industrial potential if they annex France, or acquire a nice source of manpower if they puppet them.

From here, the path to supremacy lies open; Italy can either choose to strike at Germany or the United Kingdom and once those two are gone, the rest of Europe is within your reach. Only the Soviet Union could theoretically present a threat to you anymore and that will most likely only become a factor towards the late game.

Conquer enough land and you might just find yourself surpassing even Mussolini’s wildest dreams and be able to restore the Roman Empire. If playing the more historical Axis alignment its worth noting that Italy is unique among the Axis of being within striking distance of the Middle East with its valuable and abundant Oil supplies. Using its North African holdings as a launching point and its ability to protect supply convoys through the Central and Eastern Mediterranean Italy is able to quickly seize not just the Suez but the entirety of the Allies Middle eastern territory.

Just be sure to grab it all or else Vichy France will spawn and cut you off from further eastern expansion. Once this is done you are at your leisure to fabricate and push eastwards grabbing more Oil than you could possibly use from the weak Iraq and Iran.

A solid, relatively simple strategy is to switch your military doctrine to “Superior Firepower” and place Support and Line Artillery both Normal, Anti-Tank, and Anti-Air versions in all of your divisions.

Coupled with Fighters for air supremacy , Close-Air-Support planes to assist your ground divisions and Field Hospitals to conserve manpower, if resources permit you should be able to both attack and defend against most enemy units without too much of a hassle. Guard Italy’s coast closely! Italy is a peninsular nation and has a very long coastline which, when dealing with a naval enemy like Britain, is a disaster waiting to happen if not properly addressed. To prevent any enemies from pulling a D-Day of their own on italy, it pays off to construct Coastal forts on all naval bases and station units there to man them to repulse invasions.

Keep a set of reserve units stationed close by as well, so that if any enemies try to land next to the coastal forts and then assault them overland to avoid the “amphibious assault” penalty , the reserve units can be brought in to encircle the invading units and contain the enemy incursion away from any naval bases and either destroy them or starve them into defeat.

As for your naval units, Italy is a peninsular nation so maintaining naval supremacy in the Mediterranean will go a long way to protecting against possible naval invasions something an AI-controlled Italy often falls victim to. In the early game, when naval dockyards are in limited supply, a decent early-game fleet would be a mixture of torpedo-equipped destroyers and gun-carrying light cruisers both with added armor , with some heavy cruisers added here and there as resources permit.

These ships are decently powerful while also being decently expendable and replaceable. In theory, the light and heavy cruisers should engage and destroy enemy screening ships, allowing the destroyers to attack and destroy enemy capital ships once the screen ships are down. Once you acquire more naval dockyards, this combo can be further augmented with the addition of more heavy cruisers and even battleships for heavier ordnance. The Mediterranean sea is small enough that Naval Bombers operating from airfields in coastal states should have enough range to cover most sea zones, allowing you to support your navy.

This also makes Aircraft Carrier battleships somewhat redundant early on. When it comes to dealing with enemy submarines, one could set up specialized “scout fleets” consisting of destroyers optimized for detecting submarines and ordered to “Do not engage”. These scout fleets can scout the Mediterranean for submarines and if they find any, they will alert the actual attack fleets, allowing them to make their way over and attack the enemy submarines, damaging and hopefully destroying them.

If Italy wants to further assist their navy, they could build ships destroyers and cruisers outfitted with minelayers and extensively mine the Mediterranean sea.

Mines will cause enemy ships to suffer a speed penalty, making them move slower, which hampers everything from responding to and engaging your fleets, disengaging, and retreating from battles and fleeing from bad situations. To avoid issues with fuel, Italy could invest in building fuel silos in peacetime and importing Oil to fill them up. If you manage to puppet Romania or any other nation that has a decent Oil reserve, you can import Oil at a discount.