Hearts of iron 4 doctrines.Air doctrine

 

Hearts of iron 4 doctrines.Land doctrine

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

Navigation menu.Land doctrine – Hearts of Iron 4 Wiki

 

Dec 25,  · 4 List of all doctrines. Strategic Destruction. Air Superiority; Infrastructure Destruction; Home Defense; Naval Strike Tactics; Fighter Sweeps; Dogfighting Experience; Multi-Altitude Flying; Logistical Bombing; Night Bombing; Day Bombing; Massed Bomber Formations; Fighter Escorts; Flying Fortress. todays man the guns hoi4 exploits video will cover the most op exploit of all and thats how to get 2 doctrines or concentrated and dispersed industry inside. Hearts of Iron IV – Land Doctrines I compiled a little guide on how the different land doctrines operates. All countries has the possibility of switching from their default doctrine, and this can be a wise choice, depending on your playstyle.

 

Hearts of iron 4 doctrines.Air doctrine – Hearts of Iron 4 Wiki

Hearts of Iron IV – Land Doctrines I compiled a little guide on how the different land doctrines operates. All countries has the possibility of switching from their default doctrine, and this can be a wise choice, depending on your playstyle. one of the most common questions when i play multiplayer is which doctrine should i go? even as germany in hoi4 italy and japan players ask. even canada play. Jul 29,  · Both grand battleplan and superior firepower are very effective defensive doctrines (which basically any non-axis country in mainland Europe will need), however if you can swallow the additional production costs sf adds a more flexible offensive with it’s lower reliance on entrenchment and planning to hold the lines and advance.
 
 
related:
Naval doctrine

Land Doctrines for every major :: Hearts of Iron IV General Discussions

Naval doctrine – Hearts of Iron 4 Wiki

Home Discussions Workshop Market Broadcasts. Change language. Install Steam. Store Page. Global Achievements. Showing 1 – 15 of 39 comments. I’ll even use GBP with Germany if I get myself into a bad situation where using expensive equipment doesn’t help why? Last edited by BrockSamson ; 30 Jul, pm. Oplindenfep View Profile View Posts.

You can use any doctrine with every nation and every branch. You just have to change your playstyle to match the doctrine. Originally posted by Oplindenfep :.

Originally posted by andersrlarsen :. Strifeboy View Profile View Posts. I personally only use sup fire, whats so special about mobile anyway? Krieger View Profile View Posts. Last edited by Krieger ; 31 Jul, am. I main Nationalist China so I can only speak for them: Depends really on your playstyle. I’d always recommend going Grand Battle Plan especially because it gives you crazy defensive bonuses which is what you want. You idealy only want the first focus of the Grand Battle Plan doctrine, then once you’re on the offensive, blitz through the Mass Assault Doctrine until you reach what IMO is the single best thing in the world: Once on the offensive, if you have the industry, go for superior firepower.

China can grow a massive industrial juggernaut in little time if you manage to unify the the warlords. It all depends on what country you play and what your goals are. Mainland non-fascist European countries are generally the simplest to find the ‘ideal’ doctrine for because it’s basically based on how much prep time you have those are also the ones I’m most well versed with.

If you have little time to build up your industry gbp with it’s first three doctrines is likely your best choice, if you have more time and the ability to build up a war industry sf might be the way to go. For other countries it’s often a little bit more vague as to what is the ideal option with regards to doctine. Both grand battleplan and superior firepower are very effective defensive doctrines which basically any non-axis country in mainland Europe will need , however if you can swallow the additional production costs sf adds a more flexible offensive with it’s lower reliance on entrenchment and planning to hold the lines and advance.

With it’s reliance on armor and mobile infantry mobile warfare works best in situations where you can stay on the offensive, not to mention it probably has the highest reliance on a solid war economy to work properly.

That being said it offers something the other trees just don’t do a strong unrelenting offensive potential. Then there’s the option for when you can afford to just throw manpower at your problems, including the problem of a lacking industry, mass assault is a great doctrine if you have a large front that needs to be manned, little infantry equipment and no time to fix either problem. They will fight pretty poorly, but at least you’ll have something to cover those front lines for now. After that everything is basically focusses on fighting a in a bad situation and recovering from said bad situation.

Lollibast View Profile View Posts. Originally posted by Lollibast :. Interesting, tho i opened this thread because forums were getting boring.

GBP is trash in this meta, MA even worse for majors. Last edited by FDX ; 31 Jul, am. Originally posted by FDX :. Oh, amount of hours say nothing, i’m still pretty garbage at the game, atleast my opinion. GBP was, as of my understanding, nerfed. Leaving only the MW and SF optimal. Plus, GBP requires more of a static front, if you want to push, since you have to wait for your planning bonus.

SF makes the front more fluent, which is more of my playstyle. Tho, that doesn’t negate the fact that it is still trash compared to before , beyond my personal opinion. Last edited by Pastor LuL ; 31 Jul, am. Originally posted by Strifeboy :.

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