Faceless void old model.Faceless Void rework suggestions – Page 3
Navigation menu.Faceless Void/Responses – Dota 2 Wiki
Oct 20, · That said, I think when you’re naming a hero “faceless void” seeing that model, it’s not faceless and it’s not a “void”. I’m not advocating some abstract model similar to Io, but I think the head should be darker, and scarier, the body should be some (shaped) body of energy, not necessarily resembling a human body. Spring Sale. Use code: SPRINGSALE and get 30% off all 3D models. Ends in 0 d 18 hrs 13 mins 36 secs. SHOP NOW. Faceless Void – 3D model by Raditya [d36d] – Sketchfab. 3D. Dec 17, · Link ️ Faceless Void. Link ️ I have seen how this war ends. Link ️ I am the elder one. Link ️ From a place beyond time, and time beyond counting. Link ️ Your fate approaches. Link ️ Feel my mace! Link ️ Face your doom. Link ️ Time is the cruelest cut. Link ️ Your end comes. Link ️ Time tells, the mace fells. Link ️ I have seen the end of time. Link ️ Foreseen is.
Faceless void old model.Faceless Void – Dota 2 Wiki
Oct 20, · That said, I think when you’re naming a hero “faceless void” seeing that model, it’s not faceless and it’s not a “void”. I’m not advocating some abstract model similar to Io, but I think the head should be darker, and scarier, the body should be some (shaped) body of energy, not necessarily resembling a human body. Spring Sale. Use code: SPRINGSALE and get 30% off all 3D models. Ends in 0 d 18 hrs 13 mins 36 secs. SHOP NOW. Faceless Void – 3D model by Raditya [d36d] – Sketchfab. 3D. More waves are cleared only by pushing waves more survivably or by buying waveclear items. Plan fights/smokes around big creep waves as cores are baited by 15 creeps hitting a T1. The will of the core is the will of the team. Recognize waves you farm to push .
Faceless Void rework suggestions – Page 3
Faceless Void – 3D model by Raditya (@raditya) [d36d] – Sketchfab
Darkterror , the Faceless Void , is a melee agility hero played as an offlaner or carry. Given a little time, he becomes a terrifying hero capable of destroying entire enemy teams in seconds. Wielding his cosmically powered mace, each blow can lock his foes in time, stopping them in place. He can jump into or out of combat using Time Walk while simultaneously reverting any damage he has taken in the last few seconds. Darkterror can also pause his foes’ cooldowns with Time Dilation , lowering their movement speed in the process.
His ultimate , Chronosphere , freezes time for everything within its area of effect, giving him time to pummel any enemies caught within without resistance for several seconds.
It’s one of the most devastating initiation spells in the game and can win team fights before his opponents can even react. Model and icons before March 19, Patch. Ability icon progress [?
Remodel concept art ” Faceless Elf “. Remodel concept art ” Faceless Rex “. Remodel concept art ” Faceless Lobster “. Remodel concept art ” Facefull Void “. Sign In. From Dota 2 Wiki. Jump to: navigation , search. Old Abilities. Known Bugs. Darkterror, the Faceless Void. Lore :. Darkterror the Faceless Void is a visitor from Claszureme, a realm outside of time. It remains a mystery why this being from another dimension believes the struggle for the Nemesis Stones is worth entering our physical plane, but apparently an upset in the balance of power in this world has repercussions in adjacent dimensions.
Time means nothing to Darkterror, except as a way to thwart his foes and aid his allies. His long-view of the cosmos has given him a remote, disconnected quality, although in battle he is quite capable of making it personal. Dave Fennoy Responses. Ability Target Point. Affects Self Enemies. Rushes to a target location while backtracking any damage taken in the last 2 seconds.
Cast Animation: 0. Max Travel Distance: Time Lock Radius: Applies a Time Lock proc to all units at the landing destination. Increases Time Walk cast range by Grants a new ability: Reverse Time Walk.
Does not apply Time Lock on spell immune enemies. Persists death. Darkterror tears a hole in time, passing through Claszureme, and appearing back in an instant. Notes: Time Walk moves Faceless Void with a speed of Faceless Void is invulnerable during Time Walk. Does not disjoint projectiles upon cast. Does not travel the full distance, when targeting closer than the max distance. Upon cast, any damage Faceless Void took in the last 2 seconds gets healed back up.
This includes damage dealt by allies. Since it is a heal, it is fully affected by heal manipulation. Backtracks the 3 damage types but not heals and HP Removal. Status buffs and debuffs, cooldowns and mana are completely unaffected. With Aghanim’s Scepter , Time Walk triggers Time Lock based on its current level on every enemy within radius at the destination point. Does not perform instant attacks to trigger the Time Lock.
Instead, the force proc modifier is placed on enemies, which makes Time Lock trigger on them. Dispelling this debuff does not remove the Time Lock stun, but it prevents the Time Lock instant attack from occuring. Ability No Target.
Damage Magical. Deals damage per second for each cooldown. Effects persist if debuff was placed before spell immunity and when not dispelled. For those facing off against Darkterror, each moment seems to stretch into eternity. Notes: Affects units in the Fog of War and invisible units, but not invulnerable and hidden units. Affects cooldowns of passive abilities, but not the cooldown of items.
Deals damage in 1. The slow and damage per second have no stack limit. Each ability on cooldown adds a stack. Also counts the cooldown of hidden abilities, like Invoker ‘s uninvoked spells or Morph ‘s copies. Rubick ‘s stolen spells which are on cooldown and already lost do not count, as they are not hidden, but removed. The debuff checks all cooldowns continuously, and adapts the slow and damage values and stack count immediately.
Abilities affected by Time Dilation can still be reset e. Refresher Orb. Multiple instances of Time Dilation do not stack, but refresh the duration.
Ability Passive. Adds the chance for an attack to lock an enemy unit in time while attacking it a second time. The strike of the Faceless Void lands with dimension shifting force. Notes: Does not stack with other bashes. The proccing attack first applies the debuff, then its own damage. Time Lock works against allied units, but not against wards and buildings. Upon proccing, the stun debuff gets applied.
The bash damage is dealt in a separate instance and is spell damage. It is not added as attack damage. This means the damage works with spell lifesteal and spell damage amplification , but not with lifesteal , crit , or cleave.
The second attack is an instant attack , which can proc any attack modifiers except for cleave including Time Lock itself and on-hit effects normally. They do not have True Strike. Applies the instant attack first, then Time Lock’s own damage.
Despite the visual effect, the angle of the second attack is still based on Faceless Void’s position, so cleave hits towards where he is facing, and not the image that appears. Adds an average of 1. Time Lock uses pseudo-random distribution. If used in this time period, you will reverse your time walk back to your previous cast location. Does not affect health or proc scepter hits.
Notes: Requires Aghanim’s Shard to be unlocked. This ability stays inactive until Time Walk is cast and turns inactive again once Faceless Void seconds pass. In Ability Draft , this ability appears to the right side of the ultimate ability slot and has no hotkey. When cast, moves Faceless Void back to where he was as he cast Time Walk, using the same travel speed.
Does not reverse anything else. The health change are not reversed, and the Time Lock bash from the upgrade does not proc. If Time Walk was cast multiple times within 1. Ability Target Area. Creates a blister in spacetime, trapping all units caught in its sphere of influence and causes you to move very quickly inside it.
Only Faceless Void and any units he controls are unaffected. Invisible enemies in the sphere will be revealed. Radius: Faceless Void’s immunity to Chronospheres is not disabled by Break. When a rift opens to Claszureme, all poor souls caught within will likely never return. Notes: Chronosphere affects all units which are not owned by Faceless Void, including buildings , wards and allies.