Bioshock concept art book.The Art of BioShock Infinite
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Apr 21, · The Rapture Edition Art book is a reduced version of the Special Edition Art book made to be a value against the Special Edition. It is reduced to 96 pages, and scaled down to the dimensions of the game case itself. Special Edition Artbook [edit | edit source] The Special Edition Art book is the main version of BioShock 2’s art book. It is pages and is composed of 10 chapters. Concept art for BioShock Infinite.. How to Add Your Own [edit source]. To upload BioShock Infinite Concept Art, visit Special:Upload.; When uploading them, remember to add a category in the summary box.[[Category:BioShock Infinite Concept Art]]. Sep 05, · Gatherer/Little Sister artwork Irrational Games are mighty proud of what they’ve achieved with BioShock, as just last week they launched Estimated Reading Time: 2 mins.
Bioshock concept art book.The Art of BioShock Infinite by Ken Levine
Jan 01, · The Art of Bioshock Infinite is a hardcover artbook featuring concepts that made it to the final game, but mostly those that didn’t. A lot of love and attention has gone into creating and producing one of the games of the year, and the artwork showcased here is evidence of it. With paintings, sketches, coloured designs a/5. This item: The Art of Bioshock Infinite: Bioshock Artbook by Ken Levine Hardcover $ In stock. Ships from and sold by Book Depository US. Deco Devolution: The Art of BioShock 2 by 2K Games Hardcover $ Only 2 left in stock – order soon. Sold by Golden Findings and ships from Amazon Fulfillment. FREE Shipping/5(31). Sep 05, · Gatherer/Little Sister artwork Irrational Games are mighty proud of what they’ve achieved with BioShock, as just last week they launched Estimated Reading Time: 2 mins.
BioShock Concept Art
An incredibly detailed insight to how the superb FPS was born
Category:BioShock Concept Art | BioShock Wiki | Fandom
BioShock: Breaking the Mold
Category:BioShock Infinite Concept Art | BioShock Wiki | Fandom
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Open Preview See a Problem? Details if other :. Thanks for telling us about the problem. Return to Book Page. Nate Wells. In The Art of BioShock Infinite , delve deeper into the city of Columbia–the fabled floating metropolis that serves as a beacon of technology and achievement for the early s!
This deluxe hardcover features production designs and concept illustrations focusing on main characters Booker DeWitt, Elizabeth, and Songbird from the BioShock Infinite video game. See the evolut In The Art of BioShock Infinite , delve deeper into the city of Columbia–the fabled floating metropolis that serves as a beacon of technology and achievement for the early s!
Get A Copy. Hardcover , pages. More Details Other Editions 5. Friend Reviews. To see what your friends thought of this book, please sign up. Or you can always find it on Ebay or Amazon. Lists with This Book. Community Reviews. Showing Average rating 4. Rating details. More filters. Sort order. Mar 21, Hannah Greendale rated it it was amazing Shelves: art , fantasy. Click here to watch a video review of this book on my channel, From Beginning to Bookend.
The Art of Bioshock Infinite not only provides a stunning array of concept art for the game, but it also includes early design sketches and color illustrations of a darker, more sinister version of the city of Columbia that was eventually scrapped in lieu of the colorful and airy city in the sky featured in the game. Early concepts for mechanical creatures were macabre in design, crafted with bronze and copp Click here to watch a video review of this book on my channel, From Beginning to Bookend.
Early concepts for mechanical creatures were macabre in design, crafted with bronze and copper and featuring lifeless eyes and disproportionate anatomy. Initial designs for human characters demonstrate art nouveau inspired scarring on the faces, flesh eating creatures with clawed hands, and gruesome facial splicing. The chapter on Elizabeth is a particular favorite. Before her personality was nailed down, concept artists created myriad sketches of her at all ages with varied clothes, posture, demeanor, and disposition.
Several pictures depict her states of evolution, ultimately arriving at the big blue-eyed, intelligent and capable beauty that was the final iteration. Surprisingly few pages are dedicated to the lead protagonist, Booker DeWitt. In initial concepts, he went from brutish thug to scowling youth to a square-jawed comic book hero before arriving at an everyman with a pronounced jawline and piercing eyes. Booker DeWitt’s image needed to match his gruff voice and irascible character.
A chapter on Songbird reveals initial sketches where he went from mechanical dragon to flying man to mythical beast and, finally, to giant mechanized bird capable of flight. Illustrations depict the complex mechanical workings of his construction and reveal how challenging it was to make him articulate varied expressions.
Heavy hitters, on the other hand, get their fair share in the limelight: Boys of Silence with their horn ears and gaping mouths; the Siren dressed in tattered threads of cloth and surrounded by film-like grain; Motorized Patriots bearing the cracked rubber faces of past presidents; and the Handyman, gruesomely constructed and bearing over-sized appendages.
A chapter on vigors – beverages the protagonist drinks to gain supernatural powers – offer a tantalizing array of concept designs for bottles.
Before its conclusion, the book also provides sketches and colorful concept art for the skyhook, weapons, airships, and the final iteration of Columbia – dazzling city in the sky. View all 8 comments. May 17, Anzu The Great Destroyer rated it it was amazing Shelves: must-reads , games-r-us , reviewed , arc-galley , art. And when the time came and I got my hands on it, oh how happy I was.
Bioshock Infinite has one of the best, if not the best, stories in the gaming industry. I was so glad to see that Dark Horse is publishing a book for the Bioshock Infinite concepts because I am an artist myself and I live to learn and I also work as a game artist and books like these always help in discovering how the big fish roll.
As for the book itself, it was as good as I was expecting it to be. Their team is full of extremely talented artists and this aspect shows in every single piece of artwork that is inside this book. Review also posted on May 15, Conor rated it it was amazing. Booker: “I don’t understand. Because it has. Because it will. It seemed a cheap knockoff of one of the greatest and most unique settings in video games history Rapture, the underwater utopia gone to hell.
But when I finally played the game it shocked me. It not only lived up to one of the greatest games I’ve ever played Biosh Booker: “I don’t understand. It not only lived up to one of the greatest games I’ve ever played Bioshock 1 but in many ways surpassed it.
While this game doesn’t have the isolated, dark, horror-style feeling of the first game I truly came to appreciate the world of Colombia. Where Rapture in the first 2 games felt like a tomb overrun by zombie like creatures Colombia felt alive albeit filled with violence, oppression and uprising. The combat as well was more slick, dynamic and varied than the first game with more powers and more open areas to sneak or fight around. However what really made this game great was the story, primarily the relationship between Booker and Elizabeth.
It’s kind of a cliched trope. The cynical mercenary forced to protect the vulnerable young girl see: Last of us, Logan etc. However parts of the plot-twists in this game were not as convincing view spoiler [ Elizabeth as Booker’s daughter made sense and was well set up and executed, as was all the stuff with the Lutece’s. However I wasn’t a fan of the Comstock is Booker reveal. I didn’t think it was particularly well set up in terms of establishing similarities between them like with the similar twist in KoToR 1 which was done much better.
Comstock was a cowardly blowhard who never shuts up throughout the course of the game while Booker was a tough, silent man of action. Later in the game a flash forward into a potential future for Elizabeth was horrifying and heartbreaking with a brilliant gradual build-up to it. Together they did a brilliant job of tying up some loose ends in the story, tying this game in with the first 2 and providing a savage emotional gut-punch at the very end. Her conversation at the end with Booker who she knew existed only in her imagination where she forgave him and said she missed him was heart-breaking.
As was her sacrifice to set the events of the first game in motion and save the little sisters. Easily one of the most compelling series in games with thought-provoking political commentary and shocking plot twists. And unlike many series it refused to drag on to try to drag as much cash as possible out of fans. It ended with just 3 games leaving fans wanting more. And Infinite was the perfect ending to one of the most intelligent and unique series’ in gaming Jun 02, Jeann Happy Indulgence rated it really liked it Shelves: review-copy , netgalley.
This review has been cross-posted on my Happy Indulgence blog. Check it out for more reviews! Now for something a bit different with a combination of my love for games and books. The Art of Bioshock Infinite is a hardcover artbook featuring concepts that made it to the final game, but mostly those that didn’t.
A lot of love and attention has gone into creating and producing one of the games of the year, and the artwork showcased here is evidence of it. With paintings, sketches, coloured designs a This review has been cross-posted on my Happy Indulgence blog. The way the artbook is set out itself tells us a story of how the game evolved. At first, we’re given a very different introduction of Columbia’s first concepts, the evolution of characters in between and Columbia in it’s final stages at the end of the book.
I enjoyed the journey that this artbook had to offer and it heightens my appreciation for the artists themselves. They have a difficult task ahead of them by nailing the concepts in the final game, and we see the stages that they have to go through, from exploring different footwear to their technical design. What’s immediately evident from flipping through the pages, is that most of the concepts did not make it to the final cut.
The artists meticulously explored many aspects of character design and concept creation, from Elizabeth’s costume to Songbird’s mechanical design and the vigors themselves. Many of the concepts are excellent, such as the terrifying enemies of Columbia including an evil toymaker, mutilated people caught in the tears, and flying Big Daddies. From the first cuts to the final drafts, The Art of Bioshock Infinite shows how Bioshock could have been a very different game in it’s earlier stages.
Frustrating in a sense, but perhaps for the better considering how the game turned out. With an introduction by Kevin Levine, the game’s creative director, there isn’t a whole lot of reading to be done here other than extremely brief explanations on some pages about what the artwork is.
While this is primarily an artbook, I would have appreciated a bit more depth to it, accompanying the pages of pages of imagery here. I probably would have been more wowed if I had received this book in hardcover format, but alas, one cannot complain when awarded a Netgalley even in mobi format.