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6.85 dota 2 patch notes.Advertisement

 

6.85 dota 2 patch notes.Dota 6.85d changelog

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

Patch 6.85 Changelog.Dota 2 update changelog with full patch notes – Product Reviews Net

 

Sep 25,  · More importantly though, you will also need to take a few minutes to read through the main Dota 2 gameplay patch notes which Valve has Estimated Reading Time: 1 min. Dec 16,  · GENERAL. Purge no longer deals bonus damage to summoned units. Siege Creeps now behave like normal lane creeps for spell targeting rules. Siege Creeps now have 80% Magic Resistance. Ancient Thunderhide has a new ability: War Drums Aura – provides +15 Attack Speed and +15% Attack Damage. Ancient Black Drake has a new ability: Dragonhide Aura. Sep 25,  · General Discussion patch notes what your thought? RIP Storm Spirit and Bloodseeker,, Ty Volvo,, I hate tha OP Storm Spirit that can go anywhere in half Map of Dota 2 with his mana,, now SS will be very Balanced and maybe Poor,, hahaha,, Most OP Hero Storm Spirit ^_^ so Happy. fuego.

 

6.85 dota 2 patch notes.Dota d changelog map download – Game2f

patch notes? Its now UTC, Valve will have to release patch notes today or I feel we won’t see the patch till next week, unless they are planning to release patch + notes at the same time. Dota 2 Purge plays Alchemist – Dota 2 Tournaments TV Dendi Underlord – MMR Ran. PurgeGamers META ABUSE VOL Dota 2. Sep 26,  · Dota update and changelog. Admin September 26, Dota map. dota 2, dota Dota 2: patch notes – GAMEPLAY UPDATE GENERAL. Purge no longer deals bonus damage to summoned units; Siege Creeps now behave like normal lane creeps for spell targeting rules;Estimated Reading Time: 4 mins. Dec 16,  · GENERAL. Purge no longer deals bonus damage to summoned units. Siege Creeps now behave like normal lane creeps for spell targeting rules. Siege Creeps now have 80% Magic Resistance. Ancient Thunderhide has a new ability: War Drums Aura – provides +15 Attack Speed and +15% Attack Damage. Ancient Black Drake has a new ability: Dragonhide Aura.
 
 
related:
Dota 2 6.85 update changelog with full patch notes
6.85B OFFICIAL PATCH NOTES
General Discussion – patch notes what your thought? – DOTABUFF – Dota 2 Stats
Dota 2 Patch Notes – 6.85

Dota 2 – Gameplay Update

Impetus no longer UAM oh boy. They really are giving some hardcore love to Legion. And my boy tinker getting some love now as well this is good.

Yo zenoth i think you are mistaken friend, i think if you meta and make an illusion the illusion will be in meta form regardless if its close to you or not, but if you make an illusion first and meta after the illusion will be in meta form as long as it close to you.

The extra int gain is dope thouh 2. Makes sense considering he’s meant to be like the best fucking mage this world’s ever fucking seen. Brew Master is buffed! And he’s back! I also feel like Mirana has more core potential, just not as much as 6. They need to increase duration of the slow CK laning issues are still there. Armor items are cheap to get especially late game.

So the buff is not significant. Lina nerf : sad boys I reckon Luna will be stronk, she was already decent pre-patch and now got some decent buffs. Brb spamming Luna. It doesn’t require high amount of skill Yes, some games it might, but generally speaking. It’s kinda like enemy is fighting mega creeps and has to 5man mid to try to end or something. Both buffs are useful for support and carry alch, though I think he won’t be used as carry anyway. I like how batrider got his decent buff.

Aghs kinda situational thing I guess and not always might be useful, but definetely deserves attention. BH now loses his ability to provide extra vision, not mentioning slight nerf to the gold income. Might impact his pickrate on a proscene. Chaos Knight got almost a free deso, which I consider as a significant buff, even though he lost some damage. Some good buffs for Chen will make it a little easier to play him, but that wouldn’t be enough to drastically increase his pickrate.

Extra vision reduced for 1st Disruptor skill, just for the Track. Looks like Icefrog thought that would make games more interesting, making scouting and warding slightly more important since some skills don’t provide vision anymore? Pretty good buff for Doom. This is still not enough to make pros pick him more often as a carry, but makes him much more tough as an offlaner.

Same goes for ES – 15 extra damage will not make pros stop picking him, because it doesnt reduce his TF potential at all. Some small buffs for ET – reduced manacost for spirit and x1. I really like it, it makes him more viable, and I think that might be the reason to start picking him again. Making Impetus not a UAM makes all difference in the world. Expect tons of Skadi Enchantresses in the future considering also her own slow, that would be a pubstomp combo for low level matchmaking.

She’s still not as broken as Leshrac in a good meaning of this word , but definetely became much stronger. Is the Black Hole radius still not enough for Icefrog?

He keeps slightly buffing it over and over. A good nerf for Gyros ulti, this hero really needed some changes. He’s still exceptionally strong, though, but it will not only make it more difficult for him to fight against carries with bkb, but also will slow him cleaning ancient stacks. Invoker got a huge buff; now there is actually sense in buying aghs instead of octarine for him.

Higher Int growth will make him more viable in early-mid game. It still depends on your skill how you’ll utilize these buffs, but they’re really good. Rather small buff for Jakiro, but extra units for Ice path are important, just remember that when you’ll get caught right on its tip. While not making Juggernaut stronger on first levels, Icefrog made his ulti even more deadlier on level.

The changes for Kunkka kinda confused me. And for hero, who isn’t being picked like at all? Moreover, XMark on earlier levels is a little bit weaker now, which leaves me wondering what Icefrog was trying to do here. There goes the reduced casttime for Press The Attack! Just a little bit, but still feels better than before. Reduced cooldown for 1st and increased base damage is also great. Leshrac will still remain a pubstomper, though with the reduced lightning damage it will be somewhat more difficult for him to snowball.

Also with -4 base damage his lasthits will suffer in the beginning of the game. Thats not enough to get rid of him completely, but still very solid. A very good buff for Lich. A little more AS slow from ulti, more frequent bounces, and on top of that – a great XP reducing tool. Control on ancients for lifestealer is awesome, I agree, but practically won’t make a huge difference. Still a fun thing though. And there goes this glorious nerf for Lina! Not only her ultimate damage got reduced by on max lvl pure damage is pretty painful , but the stuns damage also was knocked down little bit.

Really well deserved nerf, I’d say. Lion, on the other hand, got his ulti buffed, though its understandable – he isn’t picked that often and deginetely doesn’t get aghas too often either in pro plays. A very solid buff for Lone Druid also appears to be something, that might get this hero back in a spotlight, considering both his previous and new changes.

Lycan is buffed a little too. Just a little, but still scary. I also like Mystic Snake buff for Medusa, it will make her more solid during early-mid game – which would be exactly what she lacked. The buff for Naga’s ulti is awesome. Nature’s Prophet has got some pretty cool buffs too, though to fully utilize them, players will have to build aghs – instead of rushing more useful necrobook, hex or deso. No more ancients farm for necro! Though he’s now more viable on first stages of the game Not really a fair trade.

A huge increase of base health regen for NS isn’t as scary as it seems to be, but is a very solid buff for the laning stage. Expect a wave of Ogre Magis on a pro scene. Regardless of how high the expectations were, OD wasn’t massively buffed or reworked, but his changesvare still very decent. A little more strength gain will also come in handy. The changes on PA are not lifechanging, but are still interesting.

Lifesteal on stiffling dagged? Combined with skadi maybe? Slight nerfes to PL still leave him in a good position, but somewhat less agility growth is somethink you should be aware of.

Thats a pretty good nerf, considering all previous. Surprisingly, Pudge got buffed too. He’s already being picked in pro plays, and this will only increase the rates. A great buff for riki with no particular reason though. Its a gold time for riki pickers. A solid buff to shadow shamans shackles will definitely find its place on a pro scene. Easy to abuse after 5 lvl already. Spectre got some rework too – though now desolate might be used to finish off creeps and maybe ancients possibly Roshan , the dispersion was significantly nerfed, which won’t impact her performance much,but still will.

There’s also a huge nerf to storm. Increased manacosts will most likely destroy this hero; still better than let him snowball though. Tiny has got a good starting buff for laning stage, but is still pretty much the same overall, excluding a little fewer mana problems in mid game.

Golems will now make you cry. No more purge working? Warlock its gonna be a constant pick now,at least in pro games. Tho they could have give more love to some underrated heroes and add some more aghs. I remember icefrog wants to give every hero an aghs upgrade. I wonder what would it be for ember or drow for e.

Tb changes suck. They killed reflection just to make it aoe, big whoop. He was finally maybe finding a niche as a lane fighter maxing reflection and meta and skipping conjure. They had to make purge not kill golems cus they reduced the cd on diffusal to 0. Not exactly sure why.